Half-Life, by Ed Stern

“Good morning and welcome to the Black Mesa Transit System.”

half-life

We begin tonight with a warning. If you thought last season’s episode on Final Fantasy IX was in-depth, wait until you get a load of this bad boy.

For me, my Half-Life experience more or less consists solely of The Orange Box on Xbox 360 and all three Half-Life 2 games, from coming into City 17 on the train in the main game to that cliffhanger ending in Episode Two, that has been my time with the series to date. Besides playing the opening of remake Black Mesa, I’ve not actually played Half-Life.

But one man who has to the point he will call it his favourite game is Splash Damage writer and designer Ed Stern, who – as you’ll discover over this next near hour-and-a-half – will talk your ear off about the game. There’s also some (second-hand) insight on the making of the game from Valve, so you know, go nuts. We also talk Splash Damage’s next big thing Dirty Bomb too.

You can listen below.

Audio (right click > save as)|YouTube|Soundcloud|iTunes|RSS|Facebook|Twitter

Core games: Half-Life, Dirty Bomb

Games mentioned: 

Twitter: @JohnnyCullen|@EdStern
See Ed’s stuff at: BONGOLUDO
Play: Half-Life (Steam) [Main game]|Dirty Bomb [Dev game]

Next week:
Julie Horup on The Binding of Issac

Listen to previous episodes of My Favourite Game here.

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