“Idi ka mnie.”
The legacy of the S.T.A.L.K.E.R. games has lived for a long time, even since the core team of Shadow of Chernobyl moved on from the now defunct GSC Gameworld. From small splinter teams doing Kickstarters for spiritual successors to big successes like 4A Games and their adaptations of Metro 2033 and its sequel Metro: Last Light.
But S.T.A.L.K.E.R. is the one that still stands tall. Its atmosphere, the world and how it handles as a shooter. It’s why The Chinese Room co-founder and creative director Dan Pinchbeck has Shadow of Chernobyl as his favourite game. Tonight, he goes into minute detail on what makes the game – and near enough the FPS genre as a whole – tick on a mechanical and design perspective.
There’s also a bit of a postmortem for My Favourite Game (of 2015) entry Everybody’s Gone to the Rapture in there too.
In the middle of recording this episode, unfortunate news hit the wires: Microsoft was to close Fable developer Lionhead – for an incredibly detailed insight and history of the studio by some of the key people at the studio, including Peter Molyneux, read this fantastic long-read by Wesley Yin-Poole of Eurogamer – and Max: Curse of Brotherhood studio PressPlay. You can hear the immediate reaction to that in this episode as well.
Listen to it below.
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Lionhead/PressPlay news clips via IGN & GameSpot
See’s Dan stuff at: The Chinese Room website
Play: S.T.A.L.K.E.R.: Shadow of Chernobyl [Main game]|Dear Esther|Amnesia: A Machine for Pigs|Everybody’s Gone to the Rapture (PS4 [EU/US]), PC) [Dev games]
Alex Neonakis on Bloodborne